The video reviews several innovative display and wearable technologies, highlighting a MacBook touchscreen add-on, a volumetric 3D display, an ultra-wide Dell 6K monitor, and the modular Project Aura AR glasses, emphasizing how these products push boundaries in interaction and consumption while showing rapid advancements in AR wearables.
Summary
A new accessory called the Magic Screen by Intricuit can add full touch capability to any MacBook by magnetically attaching a USB-C-connected, flexible glass panel that acts as a trackpad, including stylus support for hover and pressure, with thoughtful features to prevent breakage. Although its future is uncertain with Apple expected to release OLED and touch-capable MacBook Pros later this year, those updates will likely bring improvements to macOS that will also benefit current add-ons like this one. The accessory is expected to retail for about $150 after an upcoming Kickstarter.
The host also showcases a volumetric ‘hologram’ display—actually a pair of LED screens spinning at 900 RPM within a dome—to create the effect of 3D floating objects using 480 slices per rotation and a 7,200Hz refresh rate. Although technically not a true hologram, it produces convincing 3D visuals visible from all angles and requires significant real-time processing for smooth operation.
Next, the Dell 52-inch 6K ultrawide curved Thunderbolt monitor is highlighted as a potential all-in-one replacement for dual-monitor setups, offering 6144x2560 resolution, 120Hz IPS panel, thin bezels, anti-glare finish, impressive color coverage (100% sRGB/99% DCI-P3), and a built-in KVM switch that allows control of up to four computers. The monitor supports various connectivity (Thunderbolt 4, HDMI 2.1, DisplayPort 1.4), power delivery, and networking in a streamlined form ideal for complex desks.
Finally, the video presents an exclusive first look at Project Aura, a modular AR glasses concept created through a collaboration between XREAL, Google, and Qualcomm. Project Aura combines features between lightweight smart glasses and full VR headsets, running Android XR from a powerful external puck (with Snapdragon Reality Elite, touchpad, fingerprint sensor), tethered by USB-C, and featuring micro-OLED displays (1920x1200 per eye, 72Hz) with a 70-degree field of view. The glasses use on-frame sensors and cameras for spatial anchoring and offer an electrochromic tint for immersive or transparent viewing. The modular system allows separate upgrades for the glasses and puck, supporting longevity and keeping hardware current. The segment underscores the fast pace of AR innovation, referencing previous Meta smart glasses coverage and the wealth of new approaches to wearable computing.
Outline
Magic Screen for MacBook
Magic Screen accessory snaps onto a MacBook to provide touch input, supports a stylus, addresses stability and portability, and may soon compete with upcoming Apple touch MacBooks.
Volumetric Hologram Display
A rotating dual-display device produces volumetric 3D visuals by synchronizing spinning LEDs at 900 RPM, requiring complex real-time processing for smooth, convincing results.
Dell 52-inch 6K Ultra-Wide Monitor
A massive, curved, 6K-resolution monitor with 120Hz, thin bezels, excellent color and built-in KVM switch replaces dual monitors by supporting four computers with advanced partitioning and connectivity.
Project Aura Modular AR Glasses
Project Aura, a collaboration between XREAL, Google, and Qualcomm, introduces modular AR glasses with Android XR, spatial tracking, micro-OLED displays, smart tinting, and an upgradable computing puck.
[00:02] So MacBooks don't have touchscreens, but
what if they did? This thing here is called the
Magic Screen by Intricuit. It's a touch-sensitive, flexible glass that snaps
onto a MacBook with magnets, plugs in via USB Type-C, and immediately gives that
Mac a full corner-to-corner... touchscreen.
And it works exactly how you'd expect. You can scroll up and down websites
and in apps and poke around, do a little bit of photo editing.
Of course, all of the iPhone mirroring in macOS
Tahoe works even better since now you're
[00:35] controlling the app as it was meant
to be controlled with your fingertip. So this is obviously a bit of
a hack to make this possible... It's actually literally pretending
to be a trackpad to the laptop. But as far as hacks go,
it's actually pretty well thought out. They've thought about the wobble that
comes with touching the screen and made this accessory folio case for
it that holds the display up nicely. They've thought about travel with it, so it tucks into here really
cleverly to make it go with you
[01:00] everywhere the MacBook goes. You also obviously don't want to
accidentally close the glass into the laptop and maybe break it. So they designed this corner USB
Type-C port to also be a stopper. So it literally doesn't
let you make that mistake. They even made this
stylus accessory as well. So you can use this... off of the laptop separately
like a transparent Wacom tablet. And that gives it hovering and pressure sensitivity,
and it has a 100-hour battery life. But the elephant in the
room with all of this
[01:26] is the MacBook Pro update we're
expecting later this year, if you haven't already heard, is we're expecting a
redesign with an OLED... and a touchscreen.
And so knowing that, that kind of makes this product feel
like it has a ticking expiration date. But I do think it's worth considering. Not everybody who kind
of wants a touchscreen is gonna just have to go out and upgrade
and buy a new $5,000 laptop to get it. Especially when their M2 or M3 is
still working perfectly well and, and probably still will
for a couple more years.
[01:53] And the thing is,
I think when that MacBook Pro comes out, it's actually going to
make this product... better too.
Because as of right now, macOS is simply not built for touchscreens,
like they've never had touchscreens. The whole thing is designed
for mouse and keyboard input... And so yeah, some parts kind of look like
they're starting to lean more towards touch controls, like Control Center and some
of these insane controls. But that's a rant for another day.
But the point is, when they do come out with
that touchscreen laptop,
[02:20] they will also have to update macOS... to be more touch-friendly in some ways, like some larger touch targets
and some more adaptive UI... And so those things will
make it to all of these, and that will make this easier to use. So things like the
stoplight window controls, which are definitely too small to
consistently press on the first try, that could get way easier... Grabbing the top of a
window to move it around, things like that won't be such
impossibly small touch targets anymore. So that's the bright side.
[02:47] They say they're planning on
shipping a $150-ish version... after a Kickstarter later this year,
which definitely makes me nervous, but I'm wishing them luck. I'm still not the biggest
touchscreen laptop person myself, but I think there's
definitely people out there who will love this.
I'm gonna link it below... It's definitely Dope Tech. Now this video is all about Dope Tech,
that is... displays. And so this one by definition
may be pushing that limit just a little bit because it's, it's a volumetric display,
[03:17] a.k.a.
a hologram. Now we've already done an entire
Studio channel video all about this... and how it works and why it technically
isn't actually a hologram. But you know what,
the technicality doesn't matter as much. The idea is that it's
creating the effect... of a hologram, which is this cool object
displayed in 3D space... that people can gather
around and view it on almost at 360 degrees. And the way that it's creating this effect is actually kind of insane. So
this is what it looks like when it's off,
[03:50] actually. Right.
So you can see here, it's actually... two displays...
back-to-back... and rotating around this center axis here. And you can actually
see individual pixels. 'Cause it's not that super
high resolution of a screen, but that's gonna make a
lot more sense in a second. So like you've probably seen one of
those spinning fan displays before. If you spin that one line
of pixels around really, really fast, you can make a circle. And so if you pulse those LEDs so that
they're in the exact same position,
[04:17] each time they light up,
you get a floating dot in space... like a pixel. So when you stack a bunch of these lines,
that's when you start to add this Z-axis of depth. But that's also when it
gets incredibly complicated. Now it's back on again. This thing spins at 900 RPM, which is about 15 times... every second... And as it spins that fast, you can see when it
lights these things up, instead of just one dot
or one line at a time, which would look like a floating slice, now it has to take 3D objects and
display all of the slices next to
[04:53] each other with perfect timing, so that as the panels spin around, it creates the illusion of
3D objects with actual... volume...
sort of hovering still in space. And this is an incredibly complex
feat of a ton of processing, because, since a full rotation is
divided into 480 unique slices, that means just to do 30 FPS video,
you have to update these displays 7,200 times per second. 7,200Hz refresh rate on these
displays just to show this object at 30 frames per second.
That is insane. And that's also why it's not the
highest-resolution display in the world,
[05:30] because there's already a ton of compute
going on just to make this possible. Also, fun fact, there's even a little bit more
processing headroom necessary... for error correction, because these motors don't
necessarily spin at exactly 900 RPM. And so it has to make sure these
things all line up perfectly. But when they do—well, you're gonna have to take my word for it
because it's incredibly hard to capture. But...
it does look great. It looks so cool in person.
Obviously, the display is partially
covered up here by a glass dome,
[05:58] partially for safety, but also partially to keep the display
spinning with less air resistance inside. So there's a lot going on here. But, yeah,
there's specialized software to show... these images... and 3D objects made specifically
to be shown on volumetric displays. And I just haven't seen anything
else that looks quite like it. If you're interested in
more on recording holograms, or why someone might want to beat
me up for even calling this a hologram in the first place, definitely watch this.
[06:24] The Studio video...
linked below. It is one of the most interesting
pieces of tech that's ever come through the studio. Definitely dope tech.
All right, so I know I just got rated
S-tier chef by Nick DiGiovanni. And it's cool and everything (small flex), but I also appreciate when
cooking is extremely easy. And that's where our video sponsor,
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[06:52] Just the oven by itself is already sick. You can just pop onto the screen
whatever you want to cook: fish, chicken, steak,
or even eggs. And it knows how to cook it perfectly. It can air fry, it can bake,
broil, dehydrate, whatever. There's literally 10+ cooking modes
built in and it does all of them well. So you can replace multiple
things on your countertops. And if we go ahead and check on these, yeah, perfectly toasted. Something else this is really good at,
by the way, is eggs. Might not be expected,
but it actually comes with
[07:21] this egg tray. You can crack an egg in six of
these and make fried eggs basically perfectly every single time,
however you want. Something else to note people
don't really think about, is this still gets up to 500 degrees, but it is way smaller
than a traditional oven, and so it preheats way faster. So I've been using my
traditional oven less. But even better,
pair it with the iQ Sense thermometer. And now it knows when the food is done. So like if it's chicken, it knows what the internal temps
should be and it nails that
[07:48] every single time.
And of course there's an app too. So now if I have something
going for much longer, I totally leave the room and then
I can check on progress at any time and of course get a notification
when it's actually done. So if you too wanna be an S-tier chef,
but way easier, you can save 40% with code MKBHD
at the link in the description. And yes, I did say 40%. You're welcome. All right, onto the next item...
Okay, so This monitor, it almost looks reasonable because of how
far away from it I'm sitting right now,
[08:18] but it's not.
This is a 52-inch ultrawide... 6K...
slightly curved... 120Hz...
Thunderbolt monitor from Dell. And Dell actually came out with a bunch
of interesting displays this year, but this, in my opinion,
is the most interesting one. And the reason it's interesting to me, is because I've been a dual-monitor
person for a long time. You've seen my desk setups. This is the first single monitor that
I actually feel like I could use. And I've tried a lot of ultrawides, but the first single monitor I think
I could actually use to replace...
[08:48] dual monitors and like go all
the way and not lose a beat. So first of all, 6K resolution,
of course, that's 6144 by 2560. So it's not 8K or anything, but it's still enough pixels that it
works out to be basically the same pixel density as a 27-inch 4K monitor. So 129 pixels per inch. Text is still super sharp. Corners are crisp, so you could sit much closer to it
without it breaking down at all... And then it just looks really good. Especially for not being an OLED. It has these thin bezels
all the way around.
[09:18] It's a slightly anti-glare finish. And it's an IPS panel,
100% sRGB and 99% of DCI-P3 color. It's not like the absolute highest-end
color grading type of panel, but it is $3,000. And for all that money you do
get a very physically impressive, an imposing display. But the feature that makes
this really interesting, especially for someone who
uses multiple machines, is this has a built-in KVM switch for up
to four computers at once and then a bunch of really nice software surrounding it. So you've got Thunderbolt 4,
there's two HDMI 2.1 ports,
[09:47] two DisplayPort 1.4 ports. You can have multiple machines plugged
in and then switch between them with one keyboard and mouse. And that's basically what
it's designed around. So instead of, you know,
picture-in-picture, they have these picture-by-picture modes
with screen partitioning into a bunch of different arrangements
that this is what makes it a viable replacement for dual displays. You can even put everything
on a single display, even from multiple machines. It's a multi-monitor setup
on one monitor all at once.
[10:13] And the slight curve is also really nice. You can kind of see here at the edges
there are some much more dramatically curved ultrawide monitors.
And that's... It looks cool and everything, but this is a little closer to mimicking
the actual angle that I have my dual displays in front of me at my desk. Because when you have two big
displays next to each other, having them flat just ends up making
the corners really far away from you when you're sitting in the middle. But the slight curve... just helps just. It's a subtle thing,
[10:36] but it helps keep things a little
bit more directly in front of you so there's less head turning. And that Thunderbolt 4 connection,
that'll do the 140 watts of power. So you plug it into your laptop through
the single cable you're charging you're displaying. You can get two and a half gig
Ethernet through there all at once. It's great. So for the person who wants one
display to rule them all for their entire desk setup, this is probably the one right now. It might cost two displays, but...
it kind of is two displays.
[11:01] So I like it. It's dope tech.
Okay, let me ask you a question... Smart glasses...
or VR headset? Which one are you more into? Because a smaller wearable pair of
glasses you can wear all day and it gives you convenient stuff like a heads-up
display with notifications and directions and translations
and it looks inconspicuous... Or there's the full-on headset
which has the nicest displays but it completely takes over your
vision for the most immersive, detailed, high-resolution content experience.
If you answered
[11:30] neither, but you still kind of
like some parts of both. Well, perfect then. Meet Project Aura and this is an
exclusive brand new first look here and... actually I can't think of a better
way to explain it than just basically being right in between. They're a collab between XREAL, Google and Qualcomm to
bring these to life. And I don't know if you've seen
some of the other XREAL glasses, but they're actually very simple. The idea is you essentially have... a stationary display that
you put in front of your face
[11:57] and now you have like a
hundred-inch display effectively wherever you want to go.
It's clever. but that was very much
plug-and-play with other devices. This new Project Aura runs Android XR... which means a couple things. First of all, it's its own computer. It's wired to this smartphone-sized
puck here by USB Type-C. And then it has its own sensors
around the frames so that it can bring in your environment...
and it... anchor the graphics in physical space... So those two cameras on the corners
on the outside are just for tracking.
[12:24] And then there's a single
RGB camera in the middle. So when you fire these up,
you look like... this.
but you see this...
Android XR... locked hovering in space in front of you. And then you can do everything here
that you could do in the VR headset. You can open any of those Android apps, watch videos move around virtual environments and they're pretty good-looking
displays too to my eye. 1920 by 1200 per eye. They're micro-OLED at 72 FPS but obviously the 70-degree field of view,
it's nice for glasses,
[12:55] but that's going to be less than a full-on VR headset. The key though is it's
going to be way cheaper and lighter than a full-on VR headset. So 91 grams to be exact... And so you're sort of, you're trading off the
immersiveness of a full-on headset for the ability to see a bit more around
you it's looking through real glass to see the actual environment...
behind the UI. And so since they're lighter,
they end up a bit more comfortable, and you might even be tempted to get
up and walk around in them or just
[13:23] wear them for a longer period of time
than you would have worn a headset. There's this feature that lets you,
while you're watching a video, pin it to the corner of your vision
so you can walk around with it like a little mini video player... in a little HUD in the
corner of your vision... It's kind of perfect for doing the chores
and walking around or doing the dishes while listening to the Waveform podcast. Like before,
to take a video with you in a VR headset, you'd, like,
have to pinch it and hold it, and then
[13:46] hold it while you're walking around,
literally taking it with you. So they've clearly thought about how
much more likely you are to do that with these glasses than a regular headset. And then if you ever just want to
watch a video or movie with just a black background instead of
the environment around you, the glass has an
electrochromic tint that... built-in, so you can black them out
with the click of a button, which is pretty fire.
The glass... all the way clear is like the equivalent
of a light pair of sunglasses.
[14:11] It's not totally clear, but you can still definitely see the real
world with the AR elements locked in. And then all the way tinted
is basically pitch black. So when this actually goes on sale,
the pitch is actually going to be... split computing, which is basically just the idea that
you have the compute in the glasses and the compute in the puck as separate. And that comes with
some unique advantages. Like the puck is running the new
Snapdragon Reality Elite chip inside. So it's high-end now...
[14:39] and has a power button that
doubles as a fingerprint reader. And the whole front of it is a touchpad
that's doing most of the compute. It runs the OS,
it runs all the AI stuff... But when someday maybe that gets outdated, you can upgrade just the puck and then
plug it in by USB Type-C to the frames... Or maybe someday in the future,
you decide, yeah, I kind of want better frames. I want a wider field of view or
more resolution or whatever it is. Some new frames come out...
okay, then you can upgrade just the
frames and keep the same computer.
[15:07] I was already super impressed just with
the tracking from such few sensors and cameras and the super low latency. With this setup as it is, it's literally 3 milliseconds
on this setup versus around 12 milliseconds on the Vision Pro.
But yeah, the idea is this is somewhat modular so
you can update it one piece at a time... in the future... And that alone is very clever. Literally less than a year
ago was my video titled "Wait, smart glasses are actually good now..."
with the latest AR glasses from Meta.
[15:35] But... like eight months later we
already have all this choice, all these different ideas of how
these companies want to execute on... face computer stuff. That's fascinating and it is dope tech. Thanks for watching! Catch you guys in the next one. Peace!